3D line segment More...
#include <line_segment.h>
Public Member Functions | |
LineSegment3x () | |
LineSegment3x (const LineSegment3x< Type > ©) | |
LineSegment3x (const Vec3< Type > &point_p, const Vec3< Type > &point_q) | |
Vec3< Type > | get_midpoint () const |
Get the midpoint of this line. | |
bool | operator!= (const LineSegment3x< Type > &line) const |
!= operator. | |
LineSegment3x< Type > & | operator= (const LineSegment3x< Type > ©) |
= operator. | |
bool | operator== (const LineSegment3x< Type > &line) const |
== operator. | |
Type | point_distance (const Vec3< Type > &point, Vec3< Type > &dest_intercept) const |
Calculate the distance from a line segment to a point. | |
Public Attributes | |
Vec3< Type > | p |
Start point on the line. | |
Vec3< Type > | q |
3D line segment
A line segment has a start point and an end point
These line templates are defined for: int (LineSegment3), float (LineSegment3f), double (LineSegment3d)
|
inline |
|
inline |
|
inline |
|
inline |
Get the midpoint of this line.
References clan::LineSegment3x< Type >::p, and clan::LineSegment3x< Type >::q.
|
inline |
!= operator.
References clan::line, clan::LineSegment3x< Type >::p, and clan::LineSegment3x< Type >::q.
|
inline |
= operator.
References clan::LineSegment3x< Type >::p, and clan::LineSegment3x< Type >::q.
|
inline |
== operator.
References clan::line, clan::LineSegment3x< Type >::p, and clan::LineSegment3x< Type >::q.
Type clan::LineSegment3x< Type >::point_distance | ( | const Vec3< Type > & | point, |
Vec3< Type > & | dest_intercept | ||
) | const |
Calculate the distance from a line segment to a point.
point | = The point |
dest_intercept | = On Return: The point on the line closest to the point |
Vec3<Type> clan::LineSegment3x< Type >::p |
Start point on the line.
Referenced by clan::LineSegment3x< Type >::get_midpoint(), clan::LineSegment3x< Type >::operator!=(), clan::LineSegment3x< Type >::operator=(), and clan::LineSegment3x< Type >::operator==().
Vec3<Type> clan::LineSegment3x< Type >::q |