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OGRE 14.2
Object-Oriented Graphics Rendering Engine
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Topics | |
Bites | |
reusable utilities for rapid prototyping | |
Bullet | |
Bullet-Physics to Ogre connection | |
MeshLodGenerator | |
Generate Low-poly models from High-poly models automatically | |
Overlay | |
Layers which is rendered on top of the 'normal' scene contents | |
Paging | |
Render large modular structures | |
Property | |
Associate values of arbitrary type with names | |
RTShaderSystem | |
Real Time Shader System: enables GPU program generation during the runtime of a process | |
Terrain | |
Editable Terrain System with LOD [de2000fast], serialization and Paging support | |
Volume | |
Volume Rendering with LOD aimed at terrain | |